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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Music Fans

It has been two decades after the legendary game hit the market in North America, providing everyday gamers the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Each riff corresponded to specific notes, producing the sensation of a genuine performance.

Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising massively profitable franchise which made a remarkable influence for many of the artists included, introducing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded all the music since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. However, when the game took off, album purchases airtime were going up, all artists desired to participate.”

He continues: “One of the amazing things was how many parents got in touch expressing gratitude for introducing their children to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish group the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers the way the game brought classic rock back into vogue: “The game offered a bigger, younger audience. Typically such music was considered outdated material, however once it got included in the game and teenagers discovered it, abruptly it became trendy. That legitimised the genre, eliminating the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record remained not available stateside, meaning the game served as a primary platform for exposure for the band during their a North American tour opening for the rock giants. “The roadies had on the song during travel, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the group more money compared to their records. It moved more than half a million copies in its first week, and demand for their songs saw an increase of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. The song is difficult even in expert mode, not to mention played at increased tempo and without missing every one of its near 4,000 notes. They claimed requiring months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to pick up actual weapons and go to war,” notes DragonForce guitarist Herman Li.

The band had already wrapped up a profitable run when their hit appeared in the third game, but Li says it turned them into a household name. “I recall the record label informing us that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we were playing just before the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it threatened to overshadow everything else accomplishments. Last year, the song was used in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, whether it’s for automobiles, clothes or games, goes further than selling something – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “That thrill of being a rock star on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to make music, and their goal was to use technology to allow people to do it”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.

Games such as the fan project and Fortnite Festival have maintained the scene alive, and there’s set to be something from the founders in development. Recently formed developers has begun work on their first music game. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain optimistic. There’s no reason for it to persist for future fans.”

EM
About the author

Eddie Mcgrath

Elena is a storage solutions expert with over a decade of experience in logistics and security, passionate about helping clients protect their assets.

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